Prestige in Loop Dungeon - Incremental
Prestige in Loop Dungeon - Incremental resets your progress and grants rewards that help later runs. The developer stresses that prestige upgrades and progression are limited: there is no endlessly expanding endgame. Screenshots show a Prestige button and a Prestige points counter next to Gold, Dust and EP.
Resources on screen
| Counter | Where it appears |
|---|---|
| Gold | Level HUD; collected from enemies |
| Dust | Level HUD |
| EP | Level HUD; spent in the skill tree |
| Prestige points | Level HUD; earned by prestiging |
The store does not define Dust or EP in text. The skill tree screenshot shows EP as the cost unit, for example "EP: 2 / 17".
The loop
Fight through levels, gather resources, buy hero and skill upgrades, then prestige for rewards and run again. Skills like Magnetism, which collects all gold and items on screen, smooth out runs. A patch added an auto-pickup reward skill and a background mode so progress continues when the window is not focused.
A finite campaign
The developer corrected the store text to say the campaign is short and finite. Expect prestige to speed up a clear rather than open an infinite climb.